AA (Two Hands)

Videos for all tricks in this divisions should be posted by May 3rd.

Rules:

  1. All tricks performed on first attempt receive 5 points. A successful second attempt, if necessary, receives 3 points.
  2. The yo-yo must be caught with one hand and not trapped against the body.
  3. If more than five inches of string remains outside either or both yo-yos when caught, it is considered a miss.
  4. All yo-yos must be able to at all times sleep a minimum of 3 seconds, the judge may request to test any yo-yo at any time.
  5. Any throw made while in the trick circle (or Box) counts as a try.
  6. Only the following tricks may be done while the contestant is on deck (on stage but outside the trick ring): Throwdown, spinner, forward pass, a single Loop the Loop, or string adjustments. Practicing a contest trick outside the circle or box once the contest starts shall count as a miss.
  7. While outside the trick box, yo-yo string can be adjusted manually, or re-looped. Unintentionally broken or knotted strings may be replaced.
  8. If the contestents feet leaves the trick box during a trick, a miss is considered to have taken palce at that moment.
  9. Any yo-yos may be used for this division. The same yo-yos must be used for all tricks.
  10. The judge(s) decision is final and not subject to appeal.

Tricks:
1. 2 Handed Outside Criss Crossing Loops (15 reps) The first loops with each hand must be outside loops. The yo-yos trajectories must cross on the first loops and must stay crossed for all 15 repetitions.


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2. Spread Eagle Warp Drive Must start with alternating side loop regenerations into an Around the World followed by two more side loop regenerations into an Around the World. The Around the World trajectories must cross, behind the back, on all three repetitions. The yo-yos must be caught after the third Around the World with each hand. If a contestant throws an additional loop with either hand, before the catch, it will be considered a miss.


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3. Chinese Jump Rope (as seen on SuperYo video) (5 Complete Hops)You can start you looping hand going, and then start your hopping. You can do as many loops as you want. Hop the Fence back and forth over the hand that is looping. A complete jump rope hop is a Hop the Fence in front of you followed by a Hop the Fence over the loops. Each additional repetition starts with a Hop the Fence in front of you followed by a Hop the Fence over the loops. The contestant may do no more than two Hop the Fences in front before he or she starts to hop over the hand that is looping.


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4. Sword and Shield This trick must start with an Around the World and end after the forth Around the World. The loops must start during the first Around the World and at least one loop must pass through the trajectory of each of the four Around the Worlds. The looping yo-yo must be caught before or at the same time as the last Around the World yo-yo is caught. The contestant must catch the Around the World yo-yo before completing a fifth (5) revolution. In other words you can do 4 & 1/2 or even 4 & 3/4 revolutions of Around the World but not five (5). Also if a player continues to loop after the Around the World is caught it will be considered a missed trick. Note that the count on the Around the World starts as the yo-yo passes by the feet of the player.


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5. Criss Crossing Punching Bag (10 Reps) The yo-yo trajectories must cross on the first punches and must stay crossed for all ten repetitions. Starting with the first punches, the yo-yo trajectories must be above 45 degrees and below 135 degrees as measured from an imaginary vertical line from the player hand to the ground. In other words, you must start with "legal" crossing Punching Bags with each hand and stay "legal" and crossed for all 10 repetitions. In addition, a yo-yo may not turn over on its side more than 45 degrees from a vertical plane.


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6. Windshield Wipers (5 reps) - Jon Gates version: Simultaneously, starting from either the right or left side, a breakaway is thrown with one hand while a reverse breakaway is thrown with the other hand. When the yo-yos get to the other side they are simultaneously regenerated into another breakaway (or reverse breakaway.) This cycle constitutes one repetition. Continue to regenerate these simultaneous "breakaways" eight more times to complete the five repetitions. Slight breaks in the simultaneous timing of the breakaways will be acceptable.

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7. 2 Hand Reach for the Moon Stalls (5 Reps) Each repetition consists of a Reach for the Moon, followed by an outward hop over the wrist (like a Hop the Fence), straight down and back up to contact with the palm of the hand. The yo-yo must contact the palm of the hand but may not be caught before each regeneration into Reach for the Moon. After the last repetition with each hand, the yo-yo is caught as it completes the Hop the fence.


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8. Cow Jumping Over the Moon (10 reps) Reach for the Moon with one hand and Hop the Fence with the other. Count starts with first complete Reach for the Moon after Hop the Fence has commenced. The most efficient way to do this trick is to start Hop the Fence with one yo-yo and then throw your Reach for the Moon yo-yo.


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9. Behind the Back Cattle Crossing (5 Reps) Yo-Yo trajectories may start crossed or uncrossed. The count starts when the yo-yo trajectories start to cross behind the back. Once the yo-yo trajectories cross, they must stay crossed during all five repetitions. The yo-yos may be caught behind the back or brought back to the front or side before catching. However, during the trick and prior to the catch, all of the "Hop the Fences" with each hand must be "Inside" Hop the Fences and none may be "Outside" Hop the Fences.


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10. Staircase (also called Tornado and Circular Fountain) Starts with 2-handed Milk the Cow to one side and works it's way up to vertical loops (vertical punches) while the player rotates 360 degrees ending with 3 full vertical loops after both feet are planted. In other word the player starts facing forward, and ends up facing forward after one complete revolution. The trick ends when the player has completed 3 repetitions of vertical loops after his feet are firmly planted. The yo-yo trajectories must be near horizontal at 180 degrees and fully vertical at 360 degrees. Once the player has started the 360 degree turn they can not stop the turning until the full revolution is completed. The player should attempt to stay in the trick box but will not be penalized if they do step out during or after the turn.


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Tiebreakers:

Double Reps starting at trick 7 through trick 9 and back to 7 if necessary.

The top 10 contestents will be able to do a 3 minute freestyle.

Click here to see the freestyle rules

We would like to take the time to thank the creators of Kens World on a String, Sector_Y and Shawns Guide to Looping for the use of their images/tricks/videos. This page was compiled by Citadel.


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