Updated 6/15/05

Menu
Home
Results
Hotel/Travel
FAQ
Tricks/Rules
Schedule
Workshops
Registration
Guest
Credits
Shop
Site em PortuguÊs

Quick Info List
  • Not a world title

  • Division divided between age groups.

  • Entrents who have entered A, AA, 3A, OS, CW or AP must enter world sports division, and not compete by age.

  • Award given to best overall sports contestant (1S and 2S scores combined)

2005 Sports Looping Trick Division (2S):
Special thanks to Bob Malowney, Thad Winzenz and the US National YoYo Contest for developing the sports ladder divisions and videos.

Sports Looping Rules:

  • The 2S Sports division is open to any player not competing in any of the six World Championship divisions.
  • A special Worlds Sports Looping Division, which does not carry a world title, is open to contestants who have entered 1A, 2A, 3A, 4A-OS, 5A-CW or AP.
  • You may compete in both the 1S and 2S Sports divisions to qualify for the 'Best All Around' Sports Division Award.
  • For the Sport Looping ladder, one attempt per trick is allowed. One missed trick will be allowed on the ladder, the second miss retires the player from the ladder. The score will be based on the highest number trick completed, and the highest number first missed trick will be used as the tie breaker.
  • The score for 'Best All Around' will be based on the combined highest number of tricks completed on both ladders, and the highest combined number of first missed tricks will be used as the tie breaker.
  • A trick is complete when the string is fully wound around the axle and back in the hand. The yo-yo must be caught with one hand, the hand that originally threw the yo-yo, and not trapped against the body. More than five inches of string remaining outside the yo-yo when caught is considered a miss. Significant loss of control of a yo-yo will not be allowed on any tricks.
  • A trick starts and finishes within the trick box. A player must keep feet planted on all tricks except trick number 24 "Staircase". If a player's feet leave the trick box during a trick it may be considered a miss.
  • A throw made within the trick box counts as an attempt. Outside the trick box a player may only toss a throw-down, spinner, forward pass, a single loop, a single hop the fence, or string adjustments. Practicing a contest trick outside the trick box during the judging session is considered a miss.
  • Any yo-yo may be used. A player may adjust the yo-yo and string. An unintentional broken or knotted string may be replaced. A yo-yo may not be dismantled during the judging session without the approval of the judge.
  • You may not change out a yo-yo during the first 15 tricks of this ladder. However, a judge has the discretion to allow a replacement yo-yo if the original yo-yo is unintentional damaged.
  • After trick number 15, yo-yo(s) may be changed. Tricks 16 though 25 must be performed with the same pair of yo-yos. However, a judge has the discretion to allow replacement of a yo-yo if the yo-yo is unintentional damaged.

Sports Looping Awards:
Sports Looping Awards will be given to the winners of the following age groups: 10 & under, 11-12, 13-16, 17-29, 30-44, 45 & over. The 2S Sports division is open to any player not competing in any of the six World Championship divisions. The contestant with the highest combined score for the 1S and 2S ladders will be given the 'Best All Around' Sports Division Award.

In addition, one award will be given to the winner of the Worlds Sports Looping Division (no age groups). The Worlds Level Sports Division does not carry a world title and is open only to contestants who have entered 1A, 2A, 3A, 4A-OS, 5A-CW or AP.

1. Forward Pass: [VIDEO]
Start with your Throwhand at your side with the palm of your Throwhand facing backward. Swing your arm forward and let the yo-yo drop out of your hand so the yo-yo goes straight out horizontally. As soon as the yo-yo reaches the end of the string pull the yo-yo back to your hand and catch the yo-yo.
2. Inside Loops (3 Reps): [VIDEO]
Start with a Forward Pass throw but don't catch the yo-yo as it returns. Instead, guide the yo-yo back out with a flick of your wrist on the inside of your arm. At this point you have completed one rep. Perform two or more additional reps and catch the yo-yo.
3. Tidal Wave (also known as Skin the Cat): [VIDEO]
Throw a Sleeper and place your Freehand index finger behind the string in contact with the string and your Throwhand. Now pull down on the string with your Throwhand and in one continuous motion cause the yoyo to go over your Freehand index finger. As the yo-yo comes over your Freehand index finger throw it out with a flick of your wrist into a loop. Catch the yo-yo as it returns back to your hand.
4. Time Warp: [VIDEO]
Throw an Around the World and as the yo-yo tries to return to your hand don't catch it. Instead, using a Punching Bag motion, regenerate into a retro Around the World and catch the yo-yo after a full rotation back to a Sleeper.
5. Hop the Fence (3 Reps): [VIDEO]
Throw yo-yo down with a Gravity Pull motion. As the yo-yo comes back up the string let it hop over the palm of your Throwhand sending it back down with a roll of your wrist. At this point you have completed one rep of Hop the Fence. Complete two or more additional reps and catch the yo-yo.
6. Planet Hop (3 Reps): [VIDEO]
This trick starts just like Hop the Fence but as the yo-yo returns let it hop over the top of your Throwhand and downward towards your body as the yo-yo returns again let it hop outward over the top of your Throwhand and back down. At this point you have completed one rep of Planet Hop. Complete two or more additional reps and catch the yo-yo. Note that this trick is like an upside down Reach for the Moon.
7. Inside Loops (10 Reps): [VIDEO]
Same as trick number two except perform ten or more reps and catch the yo-yo.
8. Sidewinder (Both Sides): [VIDEO]
This trick is performed in two parts. Throw a Sleeper and move your Throwhand to one side and then tug on the string to make it return. As the yo-yo returns it should corkscrew because your hand is off to the side and not directly above the yoyo. The corkscrewing will either tighten or loosen the string. As the yo-yo gets even with your Throwhand catch the yo-yo to the side. Repeat this trick to the other side. This is the only non-looping trick in this ladder but it is included since this is the string adjustment method used by most two-hand players.
9. Warp Drive (3 Regenerations): [VIDEO]
Throw a Forward Pass and as the yo-yo returns towards your Throwhand regenerate into an Around the World. As the yoyo returns towards your hand, regenerate again into a second Around the World. Regenerate one more time and catch the yo-yo after the third Around the World.
10. Reach for the Moon (3 Reps): [VIDEO]
Start with an upward Forward Pass type throw and as the yo-yo returns towards your Throwhand let the yo-yo loop under your wrist and shoot straight upward. As the yo-yo comes back down throw the yo-yo outward with a looping action along the same path as the original upward Forward Pass throw. At this point you have completed one rep of Reach for the Moon. Complete two or more additional reps and catch the yo-yo.
11. Inside/Outside Loop (10 Reps): [VIDEO]
Start with an Inside loop and as the yo-yo returns cause the yo-yo to loop to the outside of your Throwhand. This completes one rep of the trick consisting of one Inside loop followed by one Outside loop. Continue alternating between Inside/Outside loop until you have completed ten or more reps and catch the yo-yo.
12. Planet Hop (10 Reps): [VIDEO]
Same as trick number six except perform ten or more reps and catch the yo-yo.
13. Vertical Punches (10 Reps): [VIDEO]
Your may throw the yo-yo directly up into Vertical Punches or you may also start with a Reach for the Moon start and commence the Vertical Punches as the yo-yo starts its vertical loop around your Throwhand. Perform ten or more reps and catch the yo-yo.
14. Punching Bag (10 Reps): [VIDEO]
You may start this trick with Hop the Fence and work up into Punching Bag or immediately start with Punches that are all between 45 degrees and 135 degrees of vertical. Perform ten or more reps and catch the yo-yo.
15. Fountain (3-3-3)
This trick starts with three reps of Hop the Fence (under 45 degrees), followed by a transition to three reps of Punching Bag (between 45 & 135 degrees), ending with a transition up to three Vertical Punches (above 135 degrees). Catch the yo-yo after the third rep of Vertical Punches. You may not perform more than three reps of any of the three elements of this trick.
16. 2-Hand Loops (10 Reps): [VIDEO]
Perform 10 or more reps of Inside Loops with each hand and catch both yo-yos. The loops may be performed simultaneously or alternately. The count starts on the second hand completing a loop.
17. Milk the Cow (10 Reps): [VIDEO]
Perform 10 or more reps of Hop the Fence with each hand and catch both yo-yos. The hops may be performed simultaneously or alternately. The count starts on the second hand completing a hop.
18. Ride the Horse (10 Reps): [VIDEO]
This trick is Inside Loops with one hand while performing ten or more reps of Hop the Fence, behind you, with the other hand. You must stand with both feet lined up together. The count will start when one hand is looping and the Hop the Fences are behind your heals as the yo-yo reaches the end of the string. Once the count starts, all the Hop the Fences must stay behind your heals.
19. Loop/Moon (10 Reps): [VIDEO]
This trick is performed by doing Inside Loops with one hand while performing ten or more reps of Reach for the Moon with the other hand. You may start the loops first and then start the Moons or you can start both yo-yos at the same time. The count will be on the Moons after looping has commenced.
20. Warp Drive/Time Warp: [VIDEO]
Start with one rep of Warp Drive simultaneously with each hand (see trick description number nine above). With one hand perform a second rep of Warp Drive while with the other hand punch into a retro Around the World as in a Time Warp (see trick description number nine above). Catch both yo-yos after the World/retro-World combination.
21. 2-Hand Vertical Punches (10 Reps): [VIDEO]
You may start by throwing the yo-yos directly upward into Vertical Punches or you may start them from a Forward Pass/Reach for the Moon start. Perform 10 or more reps of Vertical Punches with each hand and catch both yo-yos. The punches may be performed simultaneously or alternately. The count starts on the second hand completing a Vertical Punch.
22. Sword & Shield (3 Reps): [VIDEO]
This trick must start with an Around the World and end after at least three worlds. The loops must start during the first world and at least one loop must pass through the trajectory of each of the three (or more) worlds. If one or more additional worlds are thrown, at least one loop must pass through the trajectory of each additional world.
23. Clione (also known as Fantasia)
Start with three or more reps of Milk the Cow and transition each hand to outside Hop the Fence, now perform a behind the back Fountain by bringing the outside hops up to Vertical Punches. Perform three or more reps of Vertical Punches and catch both yo-yos. The elements of this trick may be performed simultaneously or alternately.
24. Staircase (also known as Tornado or Circular Fountain): [VIDEO]
This trick starts with three or more reps of Milk the Cow in front, or to one side, and works its way up into Vertical Punches while the player rotates a full 360 degrees. After both feet are planted, perform three or more reps of Vertical Punches and catch both yo-yos.
25. Kurukuru Milk (also known as Rolling Cows, 5 Reps): [VIDEO]
You may start this trick with one or more reps of Milk the Cow and move into wrist-roll Milk the Cows or you may start immediately with wrist-roll Milk the Cows. Once your wrists are rolling over each other, perform five or more reps of wrist-roll Milk the Cows and catch both yo-yos. Alternately, after the five reps are completed, you may move out of the wrist roll cows, back to be Milk the Cows, and then catch both yo-yos.