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2002 World Yo-Yo Contest
2002 WORLD SPIN TOP CONTEST
The 2002 World Spin Top Contest will consist of two divisions.
A Sport Ladder division and a Championship division.
Players may enter either one but not both.
2002 World Spin Top Sport Ladder
First place awards will be presented in the following age groups:
8 years & under; 9-11; 12-16; 17-25; 26-49; 50 & over.
Rules:
-
Any Top may be used for ladder, you may change tops at any time.
- All tricks must end with a spinner for 5 seconds either in hand or as
directed by instructions.
- Players get two attempts at each trick.
- Players total score is determined as follows:
When a player has missed the second try on two tricks,
the player is retired and points will be awarded;
5 points for each trick completed on first try,
3 points for each trick completed on second try.
Tie Breakers:
Player who went furthest (last trick completed, first or second try) on
Ladder, or if still a tie, Player who went furthest on Ladder before
first miss of second try. If still a tie or more than one player
completes the Ladder with no misses, then the tie breaker will be roller
coaster with judge
directed variations.
Ladder trick list:
- Spinner - Wind and throw top to spin on floor.
- Big Scoop - Throw Spinner, scoop top into palm of hand.
- Target to Frisbee - Throw Spinner into target.
- Skyrocket - Throw Spinner; wrap string around top, holding both ends
of string pop top up into hand.
- Boomerang - Throw like a Spinner, but pull back so top lands in hand.
- Boomerang under leg - Throw Boomerang so that top travels under
either leg, and into hand.
- Merry-Go-Round - Throw Boomerang, slide top onto string, 3
revolutions under throw hand, pop top to hand.
- Hackey Top (knee) - Throw Boomerang, drop top and bounce it off the
knee, back into the hand.
- Arm Walker - Throw Boomerang, elevate hand to walk the top
down the arm to the inside of the elbow, then pop the top back into the
hand.
- Crazy 8 (3 reps) - Merry Go Round over and under (or under and over)
for each rep, return to hand.
- Trapeze - Throw top so that it lands sideways on string. Correct and
return to hand.
- Wirewalker - Throw Boomerang to either hand, wrap the string around
the point, pull the string taunt to cause the top to spin across the
string to the other hand. Top must travel at least 1/2 of the string.
- Rock the Baby (2 rocks) - Throw Trapeze, form cradle, pass the top
through the cradle in both directions for each rep. Correct and return
to hand.
- Hop the Fence (3 reps) - Throw & catch Trapeze, put both ends of
the string in the throwing hand. With the other hand pull the top up and
forward over the throw hand. Return to hand after reps.
- Gyroscopic Flop - Throw Boomerang, bind top in center of string.
Pull string tight so that top makes one full rotation around string.
Return to hand.
- Mach 5 - Throw Boomerang, wrap string around the point, suspend top
on string between hands, make 3 revolutions of both hands around top,
keeping top stationary. Return to hand
- Wirewalker 2 - Do Wirewalker, rewrap string around point and
wirewalk back to the other hand. Top must travel at least 1/2 of the
string in each direction.
- Around the World (full string) - Throw Trapeze, swing top in forward
clockwise arc behind body. Correct and return to hand.
- Dive Bomber - Throw a Boomerang, slide the top onto the string ala
MGR, swing
top under throwing hand side leg (inside to outside) back to the hand.
- Roller Coaster to hand (5 reps) - Throw Boomerang, slide top down
onto string using same motion as MGR; jerk back with throwing hand
causing top to pop off string and return to hand for each rep.
- Corkscrew - Throw Boomerang, make one wrap around tip. Wrap string
around forearm 3 times, raise arm vertical, and swing top, to follow
string
and orbit arm 3 times. Return to hand.
- Behind the back Trapeze - Throw Trapeze, catching on string held
behind back. Correct and return to hand
- Bermuda Triangle - Throw Boomerang, do Merry Go Round, when one full
wrap is around tip, insert pointer finger from free hand, and rotate top
around it, forming triangle with string, do 3 rotations. Return to hand.
- Whip Catch - Throw Trapeze, pop top off string into air, and recatch
in loop with whip motion. Correct and return to hand.
- Drumbeat (10 reps) - Throw Trapeze, pump string 3 times, pop top
into air, recatch on string. Return to hand after all reps.
- Lasso (5 reps) - Throw Boomerang, pop top into air from hand and
catch top with string using a horizontal swiping motion, repeat from pop
top into air for each rep. Return to hand.
- Upside Down Merry-Go-Round - Throw Trapeze. Allow top to precess
until it is spinning tip up, and do 3 reps of Merry Go Round. Correct
and return to hand.
- Roller Coaster to String from Lasso catch (10 reps) - Start with
Lasso catch, (Boomerang to string without hand catch) followed by Roller
Coaster but recatching it on the string instead of in the hand. After
all reps, return to hand.
- One Hand Trapeze - Throw Trapeze, catching top on segment of string
between thumb and a finger of throwing hand. Correct, and return to
hand.
- Bullseye to 2 inch target
2002 World Spin Top Championship Division
Championship division awards will be given to the first three places.
The contest will consist of 10 compulsory tricks to determine the top
ten scores, who will freestyle.
All tricks must be done exactly as described.
All tricks must end with a spinner for 5 seconds either in hand or as
directed by instructions.
The trick list consists of 10 tricks, 5 tricks done with a fixed tip
top
and 5 tricks done with a bearing tip top.
Players get two attempts at each trick.
Points will be determined as follows:
5 points for each trick completed on first try
3 points for each trick completed on second try.
Tie Breakers:
Ties will be broken by double reps of Roller Coaster, then Drumbeat, and
then Bermuda Triangle and double reps again until tie is broken.
Championship Division Compulsory Tricks
Done with fixed tip top:
- Lasso from Boomerang - Throw Boomerang, but before catching with
hand, catch top with string, using a horizontal swiping motion. Return
to hand.
- Roller Coaster to String (15 reps) - Start with Lasso catch,
(Boomerang to string without hand catch) followed by Roller Coaster but
recatching it on the string instead of in the hand. After all reps,
return to hand.
- Whip Catch - Throw Trapeze, pop top off string into air, and recatch
in loop with whip motion. Correct and return to hand.
- Drumbeat (15 reps) - Throw Trapeze, pump string 3 times, pop top into
air, recatch on string. Return to hand after all reps.
- One Hand Lasso - Throw Boomerang, but before catching with hand,
catch top with string, using a horizontal swiping motion, catching top
on segment of string
between thumb and a finger of throwing hand.. Return to hand.
Done with bearing tip top:
-
Bermuda Triangle - Throw Boomerang, do Merry Go Round, when one full
wrap is around tip, insert pointer finger from free hand, and rotate top
around it, forming triangle with string, do 5 rotations. Return to hand.
- Split the Atom - Throw Trapeze, and bring top into Split Bottom
Mount. Perform free hand pass under, and throw hand pass under. Perform
one forward Hop the Fence, and one reverse Hop the Fence. Correct, and
return to hand.
- Corkscrew to Gyroscopic Flop - Throw Boomerang, make one wrap around
tip. Wrap string around forearm 3 times, raise arm vertical, and swing
top, to follow string and orbit arm 3 times, bind top in center of
string, pull string tight so that top makes one full rotation around
string. Return to hand.
- Upside Down Merry-Go-Round - Throw Trapeze. Allow top to precess
until it is spinning tip up, and do 5 reps of Merry Go Round. Correct
and return to hand.
- One Hand Trapeze - Throw Trapeze, catching top on segment of string
between thumb and a finger of throwing hand. Correct, and return to
hand.
Championship Division Freestyle Format
All 10 finalists will be on stage arranged by compulsory score lowest to
highest. Each player will throw, in rotation, a freestyle lasting one
minute maximum. There will be three throws total by each player. The
first rotation will be with a fixed tip top. The second rotation will be
with a bearing tip top. The third rotation will be players choice.
During a players turn all other players may cheer for that player but
may not be a distraction and may not throw. They should have their top
wound and ready for their turn. A dropped top can be brought back into
play with the string if still spinning.
Freestyle Judging
Points are given for each completed trick (the first time it is done)
with bonus points for difficulty and originality. Points for each
different regeneration trick are given for the first
five reps. Tricks done after five regenerations (with fixed point)
should automatically get a difficulty bonus. 30 seconds of play
receives 5 bonus points, 40 seconds gets another 5 points, 50 seconds
another 5 points and 60 seconds receives an additional 10 points. In
other words, tricking for the full minute garners 25 additional points.
There will be a separate time keeper counting these time points. There
are no deducts. Dropping the top creates its own penalty.
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