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2002 World Yo-Yo Contest
Note: The Sport division of the 2002 World Yo-Yo Contest has been divided
into two parts: string tricks and looping tricks.
Sport-Looping Tricks (SL Division)
This is an all ages category consisting of a 25 trick ladder. Designed as
a knockout contest, each player will receive one attempt per trick.
Players will be allowed one missed trick, that trick will be skipped, but
a second missed trick will retire the player with a score of last
completed trick.
First place winners will be recognized in the following age groups:
0-6yrs, 7-8yrs, 9-10yrs, 11-12yrs, 13-14yrs, 15-16yrs, 17-25yrs, 26-45yrs,
46-65yrs, 66-106yrs
We will aso be giving awards based on the higest division within the
ladder that contestents can achieve.
*Please Note: This contest does not earn a world title. You may enter
this division if you are also entered in the A divison. You may enter
SL and SS if you are not competing in any world level competition.
One attempt per trick only, one misses forgiven, second miss retires.
Complete trick descriptions will be posted soon
String Ladder
- Forward Pass
Start with your throw hand at your side with the palm of your throw hand facing outward. Swing your arm outward and let the yo-yo drop out of your hand so the yo-yo goes straight out horizontally. As soon as the yo-yo reaches the end of the string pull the yo-yo back to your hand and catch the yo-yo.
- Inside Loops (3)
Start with a forward pass throw but donšt catch the yo-yo as it returns. Instead, guide the yo-yo back out with a flick of your wrist on the inside of your arm. At this point you have completed one rep. Perform two or more additional reps and catch the yo-yo.
- Tidal Wave
Throw a Sleeper and place your freehand index finger behind the string in contact with the string and your throwhand. Now pull down on the string with your throwhand and in one continuous motion cause the yo-yo to go over your freehand index finger. As the yo-yo comes over your freehand index finger throw it out with a flick of your wrist into a loop. Catch the yo-yo as it returns back to your hand.
- Time Warp
Throw an Around the World and as the yo-yo tries to return to your hand donšt catch it. Instead, using a Punching Bag motion, regenerate into a retro Around the World and catch the yo-yo after a full rotation back to a Sleeper.
- Hop the Fence (3)
Throw yo-yo down with a Gravity Pull motion. As the yo-yo comes back up the string let it hop over the palm of your throwhand sending it back down with a roll of your wrist. At this point you have completed one rep of Hop the Fence. Complete two or more additional reps and catch the yo-yo.
- Planet Hop (3)
This trick starts just like Hop the Fence but as the yo-yo returns let it hop over the top of your throwhand and downward towards your body as the yo-yo returns again let it hop outward over the top of your throwhand and back down. At this point you have completed one rep of Planet Hop. Complete two or more additional reps and catch the yo-yo. Note that this trick is like an upside down Reach for the Moon.
- Inside Loops (10)
Same as trick number 2 except perform 10 or more reps and catch the yo-yo.
- Sidewinder (2 sides)
This trick is performed in two parts. Throw a Sleeper and move your throw hand to one side and then tug on the string to make it return. As the yo-yo returns it should corkscrew because your hand is of to the side and not directly above the yo-yo. The corkscrewing will either tighten or loosen the string. As the yo-yo gets even with your throwhand catch the yo-yo to the side. Repeat this trick to the other side. This is the only non-looping trick in this ladder but it is included since this is the string adjustment method used by most two-hand players.
- Warp Drive (3)
Throw a forward pass and as the yo-yo returns towards your throwhand regenerate into an Around the World. As the yo-yo returns towards your hand, regenerate again into a second Around the World. Regenerate one more time and catch the yo-yo after the third Around the World.
- Shoot the Moon (3)
Start with an upward Forward Pass type throw and as the yo-yo returns towards your throwhand let the yo-yo loop under your wrist and shoot straight upward. As the yo-yo comes back down throw the yo-yo outward with a looping action along the same path as the original upward Forward Pass throw. At this point you have completed one rep of Reach for the Moon. Complete two or more additional reps and catch the yo-yo.
- Inside Outside Loops (10)
Start with an Inside Loop and as the yo-yo returns cause the yo-yo to loop to the outside of your throwhand. This completes one rep of the trick consisting of 1 Inside Loop followed by 1 Outside Loop. Continue alternating between Inside and Outside Loops until you have completed 10 or more reps and catch the yo-yo.
- Planet Hops (10)
Same as trick number 6 except perform 10 or more reps and catch the yo-yo.
- Vertical Punches (10)
Your may throw the yo-yo directly up into Vertical Punches and perform 10 or more reps of this trick. Alternately, you may also start with a Reach for the Moon start and commence the Vertical Punches as the yo-yo starts its vertical loop around your throwhand.
- Punching Bag (10)
You may start this trick with Hop the Fence and work up into Punching Bag or immediately start with Punches which are between 45 degrees and 135 degrees of vertical. Perform 10 or more reps and catch the yo-yo.
- Fountain (3-3-3)
This trick starts with 3 reps of Hop the Fence (under 45 degrees), followed by a transition to 3 reps of Punching Bag (between 45 & 135 degrees), ending with a transition up to 3 Vertical Punches (above 135 degrees). Catch the yo-yo after the third rep of Vertical Punches. You may not perform more than 3 reps of any of the three elements of this trick.
- 2H Loops (10)
This trick is performed by doing ten 10 or more reps of Inside Loops with each hand. The loops may be performed simultaneously or alternately. The count starts on the second hand completing a loop.
- Milk the Cow (10)
This trick is performed by doing 10 or more reps of Hop the Fence with each hand. The hops may be performed simultaneously or alternately. The count starts on the second hand completing a hop.
- Ride the Horse (10)
This trick is performed by doing Inside Loops with one hand while performing 10 or more reps of Hop the Fence, behind you, with the other hand. You must stand with both feet lined up together. The count will start when one hand is looping and the Hop the Fences are behind your heals as the yo-yo reaches the end of the string. Once the count starts, all the Hop the Fences must stay behind your heals.
- Loop/ Moon (10)
This trick is performed by doing Inside Loops with one hand while performing 10 or more reps of Reach for the Moon with the other hand. You may start the loops first and then start the Moons or you can start both yo-yos at the same time. The count will be on the Moons after looping has commenced.
- Warp Drive/Time Warp (2WD. 1retro)
Start with one rep of Warp Drive simultaneously with each hand (see trick description number 9 above.) With one hand perform a second rep of Warp Drive while with the other hand punch into a retro Around the World as in a Time Warp (see trick description number 9 above.) Catch both yo-yos after the World/retro-World combination.
- 2H Vertical Punch (10)
You may start by throwing the yo-yos directly upward into Vertical Punches or you may start them from a Forward Pass/Reach for the Moon start. Perform 10 or more reps of Vertical Punches with each hand and catch the yo-yos. The punches may be performed simultaneously or alternately. The count starts on the second hand completing a Vertical Punch.
- Sword & Shield (3)
This trick starts with an Around the World and ends after at least 3 Around the Worlds. The Loops must start during the first Around the World and a portion of a Loop must pass through each of the 3 or more Around the Worlds. To be performed as seen in the 2002 World A video except only 3 reps are required.
- Clione (5-5)
(also know as Fantasia) Start with 3 or more reps of Milk the Cow and
transition each hand to outside Hop the Fence, now bring the outside
hops up to 3 or more reps of Vertical Punches by performing a behind
the back Fountain. The elements of this trick may be performed
simultaneously or alternately.
- Staircase (5-5)
This trick starts with one or more reps of Milk the Cow in front, or to one side, and works it's way up into Vertical Punches while the player rotates a full 360 degrees. After both feet are planted, perform 3 or more reps of Vertical Punches and catch both yo-yos.
- Kurukuru Milk (5)
You may start this trick with one or more reps of Milk the Cow and move into wrist-roll Milk the Cows or you may start immediately with wrist-roll Milk the Cows. Once your wrists are rolling over each other, perform 5 or more reps of wrist-roll Milk the Cows and catch both yo-yos. Alternately, after the 5 reps are completed, you may move out of the wrist roll cows, back to be Milk the Cows, and then catch the yo-yos.
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