Updated 4/15/2006

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Quick Info List
  • Compulsories then Freestyle
  • Five people freestyle.
  • 3 Minute freestyle
  • This is a world title division
  • Entrants can enter any other division

2006 World Spin Top Championship Division
Compulsory Rules:
Any top may be used for any of the tricks, with the exception of regeneration tricks which must be done with a fixed tip top (those tricks are identified in the list). All tricks must end with a spinner for 5 seconds either in hand or as directed by instructions. Players will get two attempts per trick scoring 5 points for a successful first attempt and 3 points for a successful second attempt.

The top 8 finalists in this division will freestyle.

1. Wirewalker 2 (Fixed Tip)
Do Wirewalker, rewrap string around point and wirewalk back to the original hand. Top must travel on the string the full width of the shoulders in each direction. The hand that starts each walk may not move until after the top has been launched by the string
2. Roller Coaster to String (fixed tip) (15 reps)
Start with Lasso catch, (Boomerang to string without hand catch) followed by Roller Coaster but recatching it on the string instead of in the hand. After all reps, return to hand.
3. Whip Catch
Throw Trapeze, pop top off string into air, and recatch in loop with whip motion. Correct and return to hand
4. Drumbeat (fixed tip) (15 reps)
Throw Trapeze, pop top into air, recatch on string. Pumps between pops are optional, but no more that 5 pumps between pops. Return to hand after all reps
5. One Hand Lasso
Throw Boomerang, but before catching with hand, catch top with string, using a horizontal swiping motion, catching top on segment of string between thumb and a finger of throwing hand. Return to hand
6. Bermuda Triangle
Throw Boomerang, do Merry Go Round, insert pointer finger from free hand in the loop, forming triangle with the string, and rotate top through the triangle, do 5 rotations. Return to hand. The string should not do a full wrap around the tip while forming the triangle
7. Behind the Back Trapeze to Lasso
Throw Trapeze to the string held behind the back on the throw hand side, pass the top behind the back on the string and launch the top to a lasso catch. Correct, and return to hand
8. Corkscrew to Gyroscopic Flop
Throw Boomerang, make one wrap around tip. Wrap string around forearm 3 times, raise arm vertical, and swing top, to follow string and orbit arm 3 times, bind top in center of string, pull string tight so that top makes one full rotation around string, pause the top on the string for one full second then return to hand.
9. Upside Down Merry-Go-Round
Throw Trapeze. Control the top to spin tip up, and do 5 reps of Merry Go Round with the tip pointing up. Correct and return to hand.
10. One Hand Trapeze
Throw Trapeze, catching top on segment of string between thumb and a finger of throwing hand. Correct, and return to hand.
Freestyle Rules
Championship Division Freestyle Format:
Eight finalists will freestyle in order based on compulsory score, lowest to highest. Each freestyle will be 3 minutes in duration and each player will supply music for their program. All music must be considered G rated (appropriate for all audiences). Performers with inappropriate music (obscenities, ethnic or sexual slurs, etc.) may be disqualified. If you are unsure about your music, a judge will be available to listen to your music and make sure it is appropriate. Since winding the string on the top does not score points the player is encouraged to have pre-wound tops ready for use to fill the 3 minutes. Only tops pre-positioned on stage before the start are to be used and tops that leave the stage during the freestyle may not be returned during the 3 minutes. All tops used must be wound by the player, no assistance during the 3 minutes will be permitted.

Freestyle Judging:
Points are given for each completed trick (repeated tricks receive reduced credit) with bonus points for difficulty and originality. Points for each different regeneration trick are given for the first five reps. Tricks done after five regeneration's (with fixed point) should get difficulty bonus points. Points may also be awarded for style, theme, and performance. There are no deducts because loss of control of the top creates its own penalty.

Scoring:
Scores for each element of the Championship Division will be normalized to represent a portion of 100 points as follows: Compulsory scores will be normalized to represent a maximum of 20 points. Judges scores for each Freestyle will be normalized and averaged using a proportional ordinal system with a maximum of 80 points.