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Quick Info List
- Two levels, Sports and champion
- Overall sports award for best Sports score.
- Entrants can only enter one top division
- Champion Division is a World Title
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2003 World TOP Contest
last updated 05/29/2003
2003 WORLD SPIN TOP CONTEST
The 2003 World Spin Top Contest will consist of two divisions.
A Sport Ladder division and a Championship division.
Players may enter either one but not both.
2003 World Spin Top Sport Ladder
First place awards will be presented in the following age groups:
8 years & under; 9-11; 12-16; 17-25; 26-49; 50 & over.
Rules:
- Any Top may be used for ladder, you may change tops at any time.
- All tricks must end with a spinner for 5 seconds either in hand or as
directed by instructions.
- Players get one attempt at each trick.
- Players score is determined as follows:
- When a player has missed a second trick, the player is retired and the
score is the last trick completed/first trick missed.
Tie Breakers:
Player who went furthest (last trick completed) on Ladder, or if still a tie,
Player who went furthest on Ladder before first miss. If still a tie or more
than one player completes the Ladder with no misses, then the tie breaker
will be roller coaster with judge directed variations.
Ladder trick list:
- Spinner - Wind and throw top to spin on floor.
- Big Scoop - Throw Spinner, scoop top into palm of hand.
- Target to Frisbee - Throw Spinner into target.
- Skyrocket - Throw Spinner; wrap string around top, holding both ends of
string pop top up into hand.
- Boomerang - Throw like a Spinner, but pull back so top lands in hand.
- Boomerang under leg - Throw Boomerang so that top travels under either
leg, and into hand.
- Merry-Go-Round - Throw Boomerang, slide top onto string, 3 revolutions
under throw hand, pop top to hand.
- Hackey Top (knee) - Throw Boomerang, drop top and bounce it off the knee,
back into the hand.
- Arm Walker - Throw Boomerang, elevate hand to walk the top down the arm
to the inside of the elbow, then pop the top back into the hand.
- Crazy 8 (3 reps) - Merry Go Round over and under (or under and over) for
each rep, return to hand.
- Trapeze - Throw top so that it lands sideways on string. Correct and
return to hand.
- Wirewalker - Throw Boomerang to either hand, wrap the string around the
point, pull the string taunt to cause the top to spin across the string to
the other hand. Top must travel at least 1/2 of the string.
- . Rock the Baby (2 rocks) - Throw Trapeze, form cradle, pass the top
through the cradle in both directions for each rep. Correct and return to
hand.
- Hop the Fence (3 reps) - Throw & catch Trapeze, put both ends of the
string in the throwing hand. With the other hand pull the top up and forward
over the throw hand. Return to hand after reps.
- Gyroscopic Flop - Throw Boomerang, bind top in center of string. Pull
string tight so that top makes one full rotation around string. Return to
hand.
- Mach 5 - Throw Boomerang, wrap string around the point, suspend top on
string between hands, make 3 revolutions of both hands around top, keeping
top stationary. Return to hand
- Wirewalker 2 - Do Wirewalker, rewrap string around point and wirewalk
back to the other hand. Top must travel at least 1/2 of the string in each
direction.
- Around the World (full string) - Throw Trapeze, swing top in forward
clockwise arc behind body. Correct and return to hand.
- Dive Bomber - Throw a Boomerang, slide the top onto the string ala MGR,
swing top under throwing hand side leg (inside to outside) back to the hand.
- Roller Coaster to hand (5 reps) - Throw Boomerang, slide top down onto
string using same motion as MGR; jerk back with throwing hand causing top to
pop off string and return to hand for each rep.
- Corkscrew - Throw Boomerang, make one wrap around tip. Wrap string around
forearm 3 times, raise arm vertical, and swing top, to follow string and
orbit arm 3 times. Return to hand.
- Behind the back Trapeze - Throw Trapeze, catching on string held behind
back. Correct and return to hand
- Bermuda Triangle - Throw Boomerang, do Merry Go Round, when one full
wrap is around tip, insert pointer finger from free hand, forming triangle
with string, and rotate top around it, do 3 rotations. Return to hand.
- Whip Catch - Throw Trapeze, pop top off string into air, and recatch in
loop with whip motion. Correct and return to hand.
- Drumbeat (10 reps) - Throw Trapeze, pump string 3 times, pop top into
air, recatch on string. Return to hand after all reps.
- Lasso (5 reps) - Throw Boomerang, pop top into air from hand and catch
top with string using a horizontal swiping motion, repeat from pop top into
air from hand for each rep. Return to hand.
- Upside Down Merry-Go-Round - Throw Trapeze. Allow top to precess until
it is spinning tip up, and do 3 reps of Merry Go Round. Correct and return to
hand.
- Roller Coaster to String from Lasso catch (10 reps) - Start with Lasso
catch, (Boomerang to string without hand catch) followed by Roller Coaster
but recatching it on the string instead of in the hand. After all reps,
return to hand.
- . One Hand Trapeze - Throw Trapeze, catching top on segment of string
between thumb and a finger of throwing hand. Correct, and return to hand.
- Bullseye to 2 inch target
2003 World Spin Top Championship Division
- Championship division awards will be given to the first three places.
- The contest will consist of 10 compulsory tricks to determine the top ten
scores, who will freestyle.
- All tricks must be done exactly as described and show in the video.
- All tricks must end with a spinner for 5 seconds either in hand or as
directed by instructions.
- The trick list consists of 10 tricks, 5 tricks done with a fixed tip top
and 5 tricks done with a bearing tip top.
- Players get two attempts at each trick.
- Points will be determined as follows:
- 5 points for each trick completed on first try
- 3 points for each trick completed on second try.
Tie Breakers:
Ties will be broken by double reps of Roller Coaster, then Drumbeat, and then
Bermuda Triangle and double reps again until tie is broken.
Championship Division Compulsory Tricks
Done with fixed tip top:
- Lasso from Boomerang - Throw Boomerang, but before catching with hand,
catch top with string, using a horizontal swiping motion. Return to hand.
- Roller Coaster to String (15 reps) - Start with Lasso catch, (Boomerang
to string without hand catch) followed by Roller Coaster but recatching it on
the string instead of in the hand. After all reps, return to hand.
- Whip Catch - Throw Trapeze, pop top off string into air, and recatch in
loop with whip motion. Correct and return to hand.
- Drumbeat (15 reps) - Throw Trapeze, pump string 3 times, pop top into
air, recatch on string. Return to hand after all reps.
- One Hand Lasso - Throw Boomerang, but before catching with hand, catch
top with string, using a horizontal swiping motion, catching top on segment
of string between thumb and a finger of throwing hand.. Return to hand.
Done with bearing tip top:
- Bermuda Triangle - Throw Boomerang, do Merry Go Round, when one full wrap
is around tip, insert pointer finger from free hand, forming triangle with
string, and rotate top around it, do 5 rotations. Return to hand.
- Split the Atom - Throw Trapeze, and bring top into Split Bottom Mount.
Perform free hand pass under, and throw hand pass under. Perform one forward
Hop the Fence, and one reverse Hop the Fence. Correct, and return to hand.
- Corkscrew to Gyroscopic Flop - Throw Boomerang, make one wrap around
tip. Wrap string around forearm 3 times, raise arm vertical, and swing top,
to follow string and orbit arm 3 times, bind top in center of string, pull
string tight so that top makes one full rotation around string. Return to
hand.
- Upside Down Merry-Go-Round - Throw Trapeze. Allow top to precess until it
is spinning tip up, and do 5 reps of Merry Go Round. Correct and return to
hand.
- One Hand Trapeze - Throw Trapeze, catching top on segment of string
between thumb and a finger of throwing hand. Correct, and return to hand.
Championship Division Freestyle Format
All 10 finalists will be on stage arranged by compulsory score lowest to
highest. Each player will throw, in rotation, a freestyle lasting one minute
maximum. There will be three throws total by each player. The first rotation
will be with a fixed tip top. The second rotation will be with a bearing tip
top. The third rotation will be players choice. During a players turn all
other players may cheer for that player but may not be a distraction and may
not throw. They should have their top wound and ready for their turn. A
dropped top can be brought back into play if still spinning with the string
or scoop.
Freestyle Judging
Points are given for each completed trick (the first time it is done) with
bonus points for difficulty and originality. Points for each different
regeneration trick are given for the first five reps. Tricks done after five
regenerations (with fixed point) should get difficulty bonus points. The
longer a player keeps the top in play during each one minute throw will get
bonus points according to the following: 30 seconds of play receives 5 bonus
points, 40 seconds gets another 5 points, 50 seconds another 5 points and 60
seconds receives an additional 10 points. In other words, tricking for the
full minute garners 25 additional points. These points will be normalized to
represent 10% of the final score. There will be a separate timekeeper
counting these time points. There are no deducts because loss of control of
the top creates its own penalty.
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